The independent battle royale mode of “Battlefield 6” launched by DICE Studio quickly sparked player resistance after its launch on October 28th, and the review in the Simplified Chinese section of Steam fell to “particularly negative”, with a positive rating rate of only 18%.

The focus of controversy is on the game’s mandatory binding of the first season pass weekly missions with the battle royale mode, forcing core players who focus on traditional battlefield experiences to passively participate in this mode.
Players criticize that tilting development resources towards the marginalized battle royale mode is a serious strategic mistake, as there are still a large number of unresolved issues in the main body of Battlefield 6.
A comment bluntly stated, ‘If the ontology problem is not fixed, we will instead focus on eating others’ leftovers and running away,’ reflecting the community’s dissatisfaction with DICE’s blind pursuit of market hotspots while neglecting the core experience.

Most players believe that the vehicle combat and large-scale battlefield features of the Battlefield series are fundamentally different from the audience of the Battle Royale gameplay, and forced bundling is like “putting the cart before the horse”.
This reputation crisis has exposed DICE’s imbalance in player demand insight and resource allocation.
Although this model operates on a free independent client and attempts to replicate the success path of Call of Duty: Warzone, its design logic sharply contrasts with the expectations of the core player community.
At present, the official has not responded to the community’s demands, and the adjustment of the pass task will be the key to regaining players’ trust.











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