Since the release of Battlefield 6, the map size in its multiplayer mode has always been a focus of controversy among players. After players criticized the use of the same design in the “REDSEC” battle royale mode and praised the user generated content in the portal mode, the game’s chief producer David Sutherland finally responded, clearly stating, “We do need more large sandbox maps
Why does Battlefield 6 require a larger map
In response to criticism from users that the map was “too small in scale, too linear in route, and had serious flaws in field of view design,” although Seran did not fully agree, he acknowledged that some opinions were indeed useful. He said, “Each generation of Battlefield contains different types of maps,” but at the same time pointed out that the newly added “Blackwell Oilfield” map in the first season does have issues that need improvement.
The player community’s criticism of the map mainly focuses on three aspects: the overall layout is unreasonable, the number of shelters is insufficient, and the vehicles are easily guarded by opponents even within the base. Seran admitted that this is indeed a problem with the map, and the flight space is too cramped. However, whether the development team has started fixing it still needs to wait for the subsequent update announcement.
















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