On the afternoon of November 7, at the “Six Little Dragons Wuzhen Dialogue” of the main forum of the Wuzhen Summit of the World Internet Conference, six representatives of technology enterprises from Hangzhou – Wang Xingxing of Yushu Technology, Han Bicheng of Qiangnao Technology, Huang Xiaohuang of Qunxin Technology, Zhu Qiuguo of Yunshen, Feng Ji of Game Science and Chen Delhi of Indepth Quest shared their profound insights into the evolution of cutting-edge technology, industrial landing and future changes. Their viewpoints interweave to form a grand picture from technological breakthroughs to social impact, clearly outlining the development trajectory of the intelligent era.
Yushu Technology Wang Xingxing: Things in the science fiction field are accelerating towards reality.
Wang Xingxing stated that the rapid development of humanoid robots in recent years is primarily due to China’s strong manufacturing capabilities and breakthroughs in self-developed core components, which provide the industry with a hardware foundation with better performance and lower costs. More importantly, this is a result of global co creation: just like the development of early personal computers, when the robot hardware of companies such as Yushu was adopted by top laboratories and universities around the world, developers created a large number of open source algorithms and application software on it, jointly promoting the prosperity of the entire ecosystem.
In the past six months or a year, the field of robotics has actually felt a bit like a dream, and many sci-fi facts have become reality. Especially in the AI field of robot embodied intelligence, it is relatively easy to compare some particularly cutting-edge technologies. We are much closer to realizing that dream, and I think next year or the year after will bring more surprises to everyone. ”
Qiang Brain Technology’s Han Bicheng: Brain computer interfaces are entering reality
In Han Bicheng’s view, current brain computer interface technology has moved from laboratory research to products that can effectively affect people’s lives. Han Bicheng admitted that QiangBrain Technology follows the product planning route of “from pain to severity”, initially focusing on the most urgent needs, such as developing prosthetics that can be controlled by consciousness for disabled people who have lost their hands and feet, helping them recover their work and life abilities, and helping children with autism communicate.
In the past 8 to 9 years, we have been spending almost every day with disabled and mute children with autism. Currently, QiangBrain Technology is expanding into larger areas. The company plans to launch a second-generation sleep product next year, allowing people with insomnia or poor sleep to sleep better. The following year, it hopes to launch a weight management product. QiangBrain Technology will turn brain interface technology into a product that can solve problems in people’s lives from pain to severity
Huang Xiaohuang from Qunhe Technology: AI is an inevitable product of data development in a new stage
“Before 2021, I think it is an Internet era. Before that, both traffic and users have grown rapidly, and data has also accumulated rapidly. But I always think that the Internet data will have an end, and AI is the inevitable product of data accumulation to a certain extent. ”
Huang Xiaohuang pointed out that spatial intelligence will be a key field after big language models, which is not only crucial for robots, but also ensures the spatial consistency of AI generated videos. In the face of a world where one person may have multiple robots in the future, how to unify and command these robots to efficiently serve humans will become a core requirement. In this context, the market will require spatial intelligence technology to unify the management of machines and provide underlying technical support.
Deep in the clouds, Zhu Qiuguo: “Starting with the end” promotes practical products
Zhu Qiuguo reviewed the development path of Yunshen from robot dogs to humanoid robots, and he believes that the core logic of development is how to solve problems and achieve industry implementation. In the early days, in order to find application scenarios, they went deep into the front line of power inspection and found and solved real problems such as durability and protection of robots in complex outdoor environments in practice.
Zhu Qiuguo frankly stated that he hopes to create a practical robot that can truly go outdoors and replace human work in dangerous and harsh environments, rather than simplifying transitional products. We still need to start with the end and build products around this goal. Despite many difficulties, we have at least created the world’s first new product with protective capabilities that can truly go outdoors and withstand environmental tests
Feng Ji, Game Science: Electronic games are the culmination of technology and art
Feng Ji elaborated on the unified relationship between technological innovation and culture. He pointed out that electronic games themselves are a highly technological field that has historically complemented the development of many top technology companies. At the same time, games are the ninth art that integrates the first eight arts such as literature, painting, music, and film, and are the culmination of technology and art.
Looking back at the development of the entire Chinese gaming industry, we may have seen that China has been around for 10 years or even longer. The entire gaming industry has the largest number of users in the world and the largest market size, including all computer games, console games, and of course mobile games. In fact, this industry is already very large. Because of the big fish in the Chinese market, this industry has cultivated many users and talents
Chen Deli: The difference between this round of AI revolution and industrial revolution is very far
Chen Deli analyzed the social impact of AI development from a temporal perspective. He believes that in the short term of 3-5 years, humans and AI may be in a honeymoon period. When AI cannot independently complete many tasks, its tool attributes will empower humans to achieve a 1+1>2 effect; From a mid-term perspective of 10 years, AI may begin to replace some human jobs, and at that time, technology companies should play the role of whistleblowers to awaken public awareness of risks; In the long term of 10-20 years, AI may replace the vast majority of jobs in the human market, and technology companies should play the role of guardians of humanity.
The current AI revolution is very different from the industrial revolution in history. The essence of the industrial revolution is that people invented tools, old jobs disappeared, and new jobs emerged, corresponding to a significant increase in social productivity; In this round of AI revolution, we have actually invented AI that is equally intelligent and can become the main body of society. With the development of technology, it will become smarter than humans. As a result, although this job is replaced, new jobs will not be created. The result is that humans are completely liberated from work

















暂无评论内容